- Project Drivers
1a.
Purpose of the Project
There
are plenty of socially uploaded media sites out there, but none that
focus on the needs of bands. One thing that I've always thought was
necessary was a site that could act as a banding together of
musicians from around the world and allow them to work together
through the internet. There are millions of musicians in the world,
just waiting to be recognized or just wanting to express themselves.
However, it is not easy to form a band with a person in another city,
let alone another country. The internet lets us connect these people
in a novel way. In my site, people can upload music they've recorded
or record it fresh, and tag it with an instrument and their unique
username. In this way, they can upload an guitar part, for example,
that they have written and thought was very cool. In a different part
of the world, a drummer may listen to this piece and make a drum part
and attach his part to the guitar part, forming a duo but with each
part being credited to its respective writer. People can sample each
others work without stealing it, and still give credit to the
authors. The idea of an international band is realistic, with members
each from a different country in the world.
1b.
Goals
1b.1
Purpose:
We want to attract users who want to create content to the site.
Advantage:
More content will attract more customers
1b.2
Purpose:
We want to attract users who want to listen to content generated by
other users
Advantage:
More customers means more money from ad revenue
- The Client, the Customer, and Other Stakeholders.
2a.
The Client
Users
who are looking to upload music and work with others around the
world.
2b.
The Customer
Users
who are looking for new sources of music, and are willing to purchase
them.
Ad
agencies looking to advertise on the site.
2c.
Other stakeholders
2c.1
Positive stakeholders
Users
looking for free content
Investors
in the site
The
programmers
Users
uploading music
Users
selling uploaded music
2c.2
Negative stakeholders
Pandora
Soundcloud
iTunes
2d.
Users of the product
Music
creators
People
who want to listen to music
- Constraints
3a.
Solution constraints
For
the environment of the site, we will be using HTML5 for the front end
with a PHP and SQL back end. HTML5 is very robust with a lot of
functionality and we want to take advantage of this to make a very
nice looking site without sacrificing capability. PHP is a popular
language to write a site's backend in, though we could just as easily
use Ruby on Rails or Django. PHP was chosen because of a likelihood
of more people being familiar with it, which means less
familiarization time necessary for the programmers. However, this
could easily be changed once the project group is chosen. SQL,
similarly, was chosen because of the likelihood of programmers being
more familiar with it rather than other languages.
3b.
Time constraints
Timeline:
In-depth
timeline:
For
each week, I will budget 75 hours of time based on the assumption of
5 members of the group. This means a half hour meeting will take 2.5
man hours as it is .5 hours for 5 people.
Week
1:
Budget:
Introductions
and learning each other's skill sets: 5 hours
Weekly
client meeting - 5 hours
Concept
and Basic Design: 20 hours
Basic
skills acquisition (understanding AWS, learning HTML5, figuring out
what algorithms, including Fourier transformation, are necessary,
etc.): 40 hours
Setting
up server: 5 hours
Goals
for end of week:
Finish
initial design blueprint for the site
Make
final decision of framework and skills needed for site
Set
up the AWS server
Week
2:
Budget:
Weekly
client meeting: 5 hours
Design
development, including planning out features very fully, and modeling
site: 30 hours
Code
development and documentation: 40 hours
Basic
framework for site in html5: 25 hours
Back
end and AWS: 15 hours
Goals
for end of week:
Finish
framework of site (not functional, but a bare bones of what we want
it to look like)
Week
3:Budget:
Weekly
client meeting: 5 hours
Sound
file manipulation design, how we're going to save files and attach
headers: 45 hours
Algorithm
implementation: 20 hours
Documentation:
5 hours
Goals
for end of week:
Have
a better idea of how we're going to save sound files and how the
algorithm will work
Week
4:Budget:
Weekly
client meeting: 5 hours
Sound
file implementation programming and documentation: 50 hours
Algorithm
implementation: 20 hours
Goals
for end of week:
Have
significant code for the implementation of recording or converting
sound files to be compatible with site
Week
5:Budget:
Weekly
client meeting: 5 hours
Sound
file implementation programming and documentation: 50 hours
Figure
out how to manipulate lengths of files to change beat of songs
uploaded: 20 hours
Goals
for end of week:
Finish
up the code for sound file manipulation, ready for implementation in
week 6
Week
6:
Halfway
mark
Budget:
Weekly
client meeting: 5 hours
Implementation
of sound code onto website: 25 hours
Working
with site and AWS to make sure clients can upload files: 40 hours
Documentation:
5 hours
Goals
for end of week:
Working
prototype released
Will
be able to upload files through the site
Will
be able to manipulate files through site
Will
be able to mash sound files through site
Week
7:
Budget:
Weekly
client meeting: 5 hours
Front
end touching up, making UI nicer: 35 hours
Back
end reinforcing, bug fixing, making more robust: 30 hours
Documentation:
5 hours
Goals for end of week:
Goals for end of week:
Website
looks good, performs well
Week
8:
Budget:
Weekly
client meeting: 5 hours
Bug
testing, content creation and bug fixing: 50 hours
Marketing,
and seeing market response: 15 hours
Documentation:
5 hours
Goals
for end of week:
Get
a market response
Measure
market response (positive/negative and why)
Week
9:
Budget:
Weekly
client meeting: 5 hours
Adding
new features based on market response: 50 hours
Continuing
marketing: 15 hours
Documentation:
5 hours
Goals
for end of week:
New
features implemented
Week
10:
Budget:
Weekly
client meeting: 5 hours
Finishing
new feature implementation: 35 hours
Testing
and bug fixing: 30 hours
Documentation:
5 hours
Goals
for end of week:
Version
1 released
Full
version with all features wanted
Should
be relatively bug free
Go
live with site to public
Week
11:Budget:
Weekly
client meeting: 5 hours
Bug
fixing from new release: 20 hours
Testing
public response: 30 hours
Any
additional features requested by client or users: 15 hours
Documentation:
5 hours
Goals:
Attempt
to handle the amount of users on site
Fix
any user problems in a timely manner
Week
12:
Budget:
Weekly
client meeting: 5 hours
Touch
up front end: 20 hours
Finish
all back end and server code to make sure users have no problems: 30
hours
Testing
and bug fixing: 15 hours
Documentation:
5 hours
Goals:
Final
version released
- Scope of the Work
4a.
The Current Situation
Currently,
music creators are uploading their music to sites like Youtube and
Soundcloud, where people can view it. On sites like this, there is no
functionality of using the internet to connect with other music
creators, only listeners. Furthermore, if someone were to mix someone
else's song, the mixer would get all money from ad revenue and
downloads, because there is no way to credit the original artist.
There are programs like GarageBand that allows music creators to
create different tracks for parts of a song, but users are limited to
working with other musicians that they know. There are sites like
iTunes, where bands can display their songs for others to download,
similar to the projected way on this site. However, once again there
are no ways to collaborate with other's work, or at least do it
without stealing someone else's work. Though iTunes is able to
connect to a person's iPod or other mp3 player, the files downloaded
from the site proposed will be able to connect into iTunes and still
have the same functionaliy. There is no current platform that allows
the display of music while simultaneously allowing users to work with
each other and still give credit to the original artist.
4b.
Context of Work
This
model shows how the different stakeholders can interact through the
site.
4c.
Work Partitioning
The
following table partitions the site into 5 business events.
No. | Event Name | Input | Output |
1 | User streams music | -Chosen Music | -Streaming music |
2 | User downloads music | -Pay for Music | -Download music |
3 | Creator gets paid for content | -Upload music | -Get paid for downloaded songs |
4 | Creator collaborates with other creators | -Collaborate with other users | None |
5 | External companies pay for advertising space | -Funding | -Advertising |
4d.
Business use case scenarios
Business
event 1:
User streams music
Business
use case: Stream music for customer
Trigger:
Play music request from user
Preconditions:
User must have account on website, must be logged in
Active
stakeholders: Programmers, user
-The
user requests to play a song either automatically through a playlist,
or manually by pressing play button
-The
website loads music stored on server
-The
site streams music to the user's computer
-Once
the song ends, the song stops streaming or moves to next song in
playlist
Business
event 2:
User downloads music
Business
use case: Download music to user's computer
Trigger:
Download request from user
Preconditions:
User must have paid for song
Interested
stakeholders: programmers, user, content creator
-The
user requests to download song
-Site
loads song from servers
-Site
uploads the file to the user's computer
-Portion
of payment goes to content creator
Business
event 4:
Creator collaborates with other creators
Business
use case: Allow creators to interact through site
Trigger:
Creator requests to collaborate with another creator's content
Preconditions:
Creator must have an account on site, must be logged in
Interested
stakeholders: programmers, content creators
-Content
creator requests to collaborate with another creator's work
-Site
retrieves requested track from servers, streams to creator's computer
-Creator
uploads track tagged with own username and releases song with both
tracks
-Song
is displayed on creator's page for public to listen and download if
desired
Business
event 5:
External companies pay for advertising space
Business
use case: Business provides ad space and receives funding
Trigger:
Company requests ad space from website
Preconditions:
Ads must be reviewed by team running the site, the company must pay
fee
Interested
stakeholders: investors, company advertising, users, programmers
-Company
requests ad space
-Team
examines the proposed ads
-If
acceptable, site places company ads for users to see
-Company
pays for advertising space for an agreed-upon amount of time
4e.
Overview of site functionality
An
example of how the site will work is as follows: a user, who styles
himself a producer, uploads a track of his own making. It has a basic
rhythm with a few instrumental and vocal additions, but a very vague
track without much appeal by itself. A friend of his on his page, a
DJ who has worked with the producer before, decides to take the track
and mix in some electronic music he wrote. Another user, a follower
of the DJ, decides he wants to add his own part to the track once the
dj has modified it. Then with the three users combined, a full track
is completed and other users begin to listen. When a user listens to
the track, all three artists are credited. Though these people may
not know each other, they have created a very popular song that gets
thousands of views, and they may want to work together again in the
future. If they ever decide to monetize the song and sell it, they
would all get a portion of the sales from the song, and would all
profit.
- Project Issues
5a.
Risks and Solutions
Of
course, there are drawbacks to this idea. It's very complicated, and
would require some knowledge of sound file manipulation. This is
addressed in the timeline by giving our programmers plenty of time to
familiarize themselves with the content. Another problem is that
servers would be required to hold user generated content, which in
turn would cost money. However, once a user base gets off of the
ground, it should be an exponentially growing model with more people
joining the site the more users there are. And of course, the main
problem would be getting it off of the ground. Because all of the
content is user generated, before there are many users there would
not be very much content to attract new users. This is always a big
problem with sites that are community driven. We can use several
methods to address this though. Eventually we will get to a point
when users will be able to upload music that they sell through the
site and get a portion of each sale. We will also give rewards to
users who upload more content. The more content you upload or listen
to, or even the more friends you have, the higher your “user level”
is. A higher user level will provide incentives to the user, like
adding additional flair to their user page where people can see their
music. There will also be community contests where users can submit
songs for specific contests that are on a weekly or monthly basis.
This will allow fans to listen to a variety of songs based on a theme
and be able to vote, and users to have changing community goals to go
along with their own personal or band projects.
5b.
Costs
Funding
is always required with sites like this. Servers cost money, so the
site will obviously take some funding beyond the programmers
compensation. However, this is going to be a variable cost, based on
the amount of traffic to the site. Initially, if we are using AWS and
we are students, we will likely be able to get away without paying
while we are still working on the site. Eventually, once we have a
project ready to show, investors will hopefully chip in to get it up
and running. Once we are established and have reached an acceptable
user base, we can begin putting ads on the site. Also, the music
created on the site will eventually be able to be downloaded for a
small fee, which a percentage of will go to the site for every
transaction. A percentage will also go to each artist who contributed
to the song. This makes it so artists are incentivized to create more
music and are more likely to want to use the site as a platform to
release their music rather than other competing sites or platforms.
The
following table gives an itemized list of items that will cost money
in order of their level of projected cost:
No. of Item | Item name |
1 | Servers |
2 | Programmers |
3 | Marketing |
4 | Domain name |
- Marketing
6a.
Target Audience
The
target audience we want is people who are looking for a different way
of listening to music. The music on the site will not necessarily be
high production value, but rather independent in production and
creation. The site will introduce listeners to bands and musicians
who would not necessarily be able to stand out otherwise. There are
people who are interested in this sort of “free market” for
independently produced content. On YouTube, for example, the content
creators are making new formats to videos and movie never thought
viable before YouTube's popularity. It is very plausible that a large
number of people would enjoy being the explorers on a new horizon of
music release.
On
the other hand, we also want to attract the content creators to the
site as well. This will be important because there is no tool like
this for bands out there right now. This site could potentially
revolutionize the way people look at and delve into the music
industry. Rather than messing with producers and record labels, you
can write a popular song and have producers come to you. Of course,
that was always the ideal situation, but this site could make it a
democratic system of determining popularity compared to what is
played on the radio.
6b.
Marketing strategies
One
of the most important parts of starting the site will be getting a
starting audience. How can we attract people to the site before there
is any content? Ideally, we will reward the early adopters. Since we
will be able to recognize mp3 files and convert them to our own, this
will allow new users to use content that they have already created to
add to the site. As well, we will give them featured spots on the
front page so new users will immediately be able to see their work.
Of course, the lower quality content will immediately be rated poorly
by other users, and then removed from sight, but the initial front
page views will give content creators a good shot at being
recognized.
Since
every song is tied with the creator's unique username, every artist
will be getting credit for his or her work, which makes it desirable
to put on the site. The idea of getting credit for each song that
you're mixed in with gives incentive to both mix in with other songs
and have your songs be desirable to be mixed with, because the more
songs your parts are in the more chance of recognition and reward you
get. This will also help address problems of users who mix minimalist
parts with excellent tracks as to “ride their coattails.” Since
nobody will want to mix with a track that barely has any content,
these users will not likely be rewarded as the other track will get
mixed into a lot of songs and their track will not.
There
will be tons of incentives once the site has content as well. Popular
songs that are responses to site sponsored contests will be featured
on the front page and more likely to garner listens from other users.
The more content created for a content creator will increase that
user's level on the site. The levels will be badges of pride, showing
how long an account has been active and producing on the site. As
well, listeners will similarly be able to gain levels by listening to
music, rating it, and even making playlists. Special badges can be
achieved by listeners and creators by participating in the weekly
contests. All of these incentives together will work as a sort of
gamification, getting the users to use the site more by being
invested in their online profile.
Of
course, besides the online incentives, the site will also allow users
to market themselves and make money through the site through other
users downloading. This will provide monetary incentive to content
creators who are very popular, thus encouraging them to continue
creating content. Because they are being provided a portion of the
money paid to the site for downloading their music, this comes with
basically no cost to the site. Since it is self-sustaining, the site
can afford any amount of users getting paid from other users
downloading their work.
I did a review of your proposal. It's on my blog at:
ReplyDeletehttp://cs460-james-vickers.blogspot.com/